Third column, second row… Does anyone else see Data? I. … I don’t know what’s going on, am I crazy?
Step One: Get insanely excited.
Step Two: Get a computer that can at least run Pong, if it tries hard enough.
Step Three: Pray said computer might evolve overnight like a Pokemon into one that can run Skyrim.
Wow. That’s. Kind of ridiculous, I think? I don’t know but what I do know, is that it’s excessive. That’s it. Bar the doors. I’m going in for a purge.

another necessary item
19th-century Wardian Case
Yes! If you can’t afford to build a conservatory, make a mini one in a terrarium!
sob the noise oh god the noise
The recent two weeks Dinnerbone and I (jeb_) have worked a lot on new features, both our own and suggestions from the community. Before you ask, the API that will allow you to do your own features is waiting for a large restructuring of the render engine to be completed. I’ll write more about this in a future blog post.
So while you wait for that, here are the changes in this week’s snapshot:
- Added item frames
- Added cobblestone walls (yes, mossy too)
- Maps now align to a grid, making it easier to create adjacent maps. Maps can also be cloned
- Stairs now auto-arrange into corners. This is a test and may change based on feedback
- Mobs can travel through portals
- Leather clothes can be dyed
- Removed the “wip block” from the creative menu
- Added two new crops and associated items
- F3+P will toggle the auto-pause when the window loses focus (it’s for debugging, mainly)
- F3+H will toggle detailed item descriptions (also for debugging)
- Added arrow-sensitive wooden buttons
- Trapdoors can be placed in top-most position (based on cross-hair aim)
Download the snapshot here:
- Client: http://assets.minecraft.net/12w34a/minecraft.jar
- Server: http://assets.minecraft.net/12w34a/minecraft_server.jar (or EXE)
// The Minecraft Team
Most of the team will be out next week, so there won’t be a snapshot or Weekly Chunk.
>Mobs can travel through portals
…. 8C