Third column, second row… Does anyone else see Data? I. … I don’t know what’s going on, am I crazy?


glitchwaves:

Step One: Get insanely excited.

Step Two: Get a computer that can at least run Pong, if it tries hard enough.

Step Three: Pray said computer might evolve overnight like a Pokemon into one that can run Skyrim.


Following 102 blogs.

Wow. That’s. Kind of ridiculous, I think? I don’t know but what I do know, is that it’s excessive. That’s it. Bar the doors. I’m going in for a purge.


hautekills:

Dolce and Gabbana haute couture f/w 2012

hautekills:

Dolce and Gabbana haute couture f/w 2012


stalinistqueens:

cosplayingwhileblack:

X
Original Design

Everything about this is wonderful

stalinistqueens:

cosplayingwhileblack:

X

Original Design

Everything about this is wonderful


rocaille:

unnaturalist:

another necessary item
laurenjenae:

19th-century Wardian Case


Yes! If you can’t afford to build a conservatory, make a mini one in a terrarium!

rocaille:

unnaturalist:

another necessary item

laurenjenae:

19th-century Wardian Case

Yes! If you can’t afford to build a conservatory, make a mini one in a terrarium!


sob the noise oh god the noise


idiggiantrobots:

m1n3cr4ft:

The recent two weeks Dinnerbone and I (jeb_) have worked a lot on new features, both our own and suggestions from the community. Before you ask, the API that will allow you to do your own features is waiting for a large restructuring of the render engine to be completed. I’ll write more about this in a future blog post.

So while you wait for that, here are the changes in this week’s snapshot:

  • Added item frames
  • Added cobblestone walls (yes, mossy too)
  • Maps now align to a grid, making it easier to create adjacent maps. Maps can also be cloned
  • Stairs now auto-arrange into corners. This is a test and may change based on feedback
  • Mobs can travel through portals
  • Leather clothes can be dyed
  • Removed the “wip block” from the creative menu
  • Added two new crops and associated items
  • F3+P will toggle the auto-pause when the window loses focus (it’s for debugging, mainly)
  • F3+H will toggle detailed item descriptions (also for debugging)
  • Added arrow-sensitive wooden buttons
  • Trapdoors can be placed in top-most position (based on cross-hair aim)

Download the snapshot here:

// The Minecraft Team

Most of the team will be out next week, so there won’t be a snapshot or Weekly Chunk.

>Mobs can travel through portals

…. 8C

#... #oic